Design Crux

Information, Captology, Desirability in Design

Metcalfe’s Law: Two Plus Two Equals Sixteen, and Sometimes More; For Unusually Large Values of Two

Novell grew fat and happy, but NetWare was egregiously poorly designed, and installing, changing and maintaining it required an expensive, trained specialist. What’s more, the network behaved rudely and inappropriately, frustrating users. Novell failed to realize this, probably because millions bought NetWare, but its customer base was motivated by need, not desire.

In the early ’90s, Microsoft, 3Com, and even Apple began to ship LAN products that were as capable as NetWare, but that didn’t force customers to depend so heavily on third–party experts for installation and — especially — maintenance. Novell watched in mute horror while its leadership position evaporated.(p75)
The Inmates Are Running The Asylum; Alan Cooper

One of the central tenets of the new economy is Metcalfe’s law. As commonly articulated, the value of the network increases at the square of the nodes or users, depending on the source. Metcalfe observed that early tests of networks had difficulty justifying their existence. That is, until and unless some basic minimum utility could be demonstrated by connecting enough people to justify using the network. George Gilder is responsible for the wording used today.

If there is one thing I’ve learned about the new economy, it is the speed at which nebulous words like value are seized upon for mischief. I can well understand the value component of laws like Moore’s and Metcalfe’s to the bottom line of firms like Intel and 3Com, and various new economy gurus. I have little trouble understanding at some point the number of nodes justifies building the network on the basis of bare minimum utility. What I can’t understand are the more personal value metrics.

A manager for a famous national chain of computer training centers confided to me his president threatened to rip out their network every so often. The president apparently concluded the betting pools, inspirational quotes, and less savory material communicated didn’t necessarily constitute ‘knowledge work.’ For any business to have this problem is disturbing. For a business built upon training knowledge workers to compete in a networked economy to have this problem is tragic. What this says about networks of all types is debatable, but no debate is forthcoming.

The obvious response is simply to state that the value creation effect is much greater than any marginal abuses. However, the amount of abuse can be attributed in part to network structure and interaction design. Which is to say that it’s all well and good to assume network use statistically washes out, unless yours is on the bottom of the statistical heap.

The Network May Have Value But Is It Desirable?

When software implements social interfaces while disregarding cultural anthropology, it’s creepy and awkward and doesn’t really work.

— It’s Not Just Usability By Joel Spolsky

Even today there are the occasional articles extolling the virtues of the company intranet. One recent example consists of how someone posted some sales tips, causing a flurry of equally good tips to be added from far flung points of the company. Given the borderline excitement the article’s author seemed to express, you’d never have known there ever was a DTP revolution. An era chock full of company newsletters with tips from the field, decades before. While the cost savings of the ’net over paper are obvious, the author should have noted the quality of ideas adopted and resulting sales increase. That this is so rarely done is far more informative of the current state of affairs than the article’s content.

Joel Spolsky calls into question the design of social networking interface designs, citing Danah Boyd’s article Autistic Social Software. “Consider, for a moment, the recent surge of interest in articulated social networks such as Friendster, Tribe, LinkedIn, Orkut and the like. … While this approach certainly has its merits because it is computationally possible, I’m terrified when people think that this models social life. It’s so simplistic that people are forced to engage as though they have autism, as though they must interact procedurally. … Furthermore, what are the implications of having technology prescribe mechanistic engagement? Do we really want a social life that encourages autistic interactions?”

When I read an article that the killer app of 3G is voice, I wonder what the killer app was from previous generations. Were we to take the same 15,000 word conversation between 5 individuals, and replicate it as text, then voice, then video, I wonder what the difference in actual realized value is. And when I see a PCS license auction and the bankruptcies it spawns from carefully calculated bids, Metcalfe’s law an element in most, I have to wonder.

Clearly, value doesn’t just happen. It is what you do with a connection to the network that counts. It seems to me that Metcalfe’s law, while useful, is fraught with the potential for folly. There seems to be a tendency to build networks, and equip them with technically clever features, then wait for value to show up automatically. While desirable interaction design and service policies don’t get mentioned in many new economy texts, the frivolous factors like actually being able to use the connection drive node count.

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