Design Crux

Information, Captology, Desirability in Design

Information Work Tactics

For top management tasks, information technology so far has been a producer of data rather than a producer of information—let alone a producer of new and different questions and new and different strategies. …It can be argued that the computer and the data flow it made possible, including the new information concepts, actually have done more harm than good to business management.
— Peter Drucker (Forbes ASAP: the Next Information Revolution August 24, 1998)

What is the major problem? It is fundamentally the confusion between effectiveness and efficiency that stands between doing the right things and doing things right. There is surely nothing quite so useless as doing with great efficiency what should not be done at all.
— Peter Drucker

Information is an emergent property of a system: human behavior which resolves cognitive dissonance to reach group or organization objectives. To accomplish this, information must solve problems along multiple dimensions by acting on system leverage points. These dimensions, called contexts, determine what is interpreted as information. Information Technology, in accord with this definition, employs tools of affect and persuasion crucial to situation awareness to produce decisions fitting two or more contexts.

Try replacing the word information with another: Quality. Few would take on faith any and all technology spontaneously produces a competitive level of quality. Or without practical working definitions or processes, there’s a quality overload problem. How different when the discussion turns to information and technology designed to produce information. If there is any discussion at all.

When “You’ll Know Information When You See It” Isn’t Enough

Usability makes it easy to focus on the task at hand. Industrial design studies physical interaction. Cognitive ergonomics concern human–information interaction, including the larger business objectives for tasks. The design of information systems must shift user attention to task context — lest tasks and objectives suffer a disconnect.

While advising a major international bank, I decided to assess the relative importance of their information systems. So, I asked the staff to stop issuing all 1,200 different kinds of monthly reports they sent to their thousands of employees, and, instead, provide individual reports if and when asked. You can imagine everyone’s surprise when after a month, only six people had called for any of the reports.
—Michael Dertouzos; Why 2k?, March/April 1999 The People’s Computer column in MIT Technology Review.

Information tactics work on the leverage points of the system to change the system dynamic. In this case changing from data production productivity to demand pull based on desirability to the recipient; creating the begining of an information market. A market where attention can’t be demanded, it has to be earned and apportioned as the scarce resource it is. Abstract ideas, but exactly the kind of symbolic interaction purporting to place information work above data processing.

The question then becomes how to value abstract intangibles. Intangible valuation has challenged business for years. Technical discussions often focus more on how–to, when what is desirable to do can be more informative. Design in general has not concerned itself with these business problems. Desirability adds tools for dealing with affect and intagible valuation human information systems use, but IT lacks.

Context And Persuasion

A company runs on information, not data. In fact, information is the most important asset a company has. All actions and decisions are predicated on information. Organizations progress when the impact of good actions and decisions outweighs the impact of bad actions and decisions. Information gives us the means to make these actions and decisions.
Those who do not understand the differences between information and data are probably the same people who do not understand the differences between an information system and computer software.
—Tim Bryce, The Ten Common Myths of I.T.

Based on this definition, information must fit within its contextual environment to be recognized as actionable. Data is descriptive, information is prescriptive and so has a bias for action. Data processing technology moves bits in efficient patterns. To get the credit for information, technology had better move people to engage in the collaboration of effective business action. Captology takes responsibility for providing the tools and structures of persuasion required for changing human action and interaction.

Data processing runs in established patterns which enable existing behaviors and decisions, but constrain new ones. Information work establishes new interaction patterns which move the organization forward.

Computer workers too busy working within the business to work on the business already have a serviceable job title: data processor. Consequently business cultures that stifle worker decision making, especially on the system level, can’t then claim their data processing systems have reached the level of information technology.

System level change and decision awareness can be the substantive differentiation giving the term information worker meaning.

Information is a human concept, with properties of biological and social systems. We need a definition for information which technology must rise to, not one humans find themselves held down to by their technologies.

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Copyright ©2002–2008 John Soellner. All Rights Reserved.