Design Crux

Information, Captology, Desirability in Design

A Desirability Design Process Diagram

Aesthetics is a greatly misapplied term in product development, often adopted simply to mean ‘styling’. The term, however, is derived from the Greek word ‘aisthetikos’, meaning ‘perceptible by the senses’, and in a design context should refer to the whole range of ways in which we use and interact with products. As the technology in a product group reaches a point of sufficiency, the success of one product over another becomes dependent on the user’s subjective experience.

—Measuring Aesthetics

Desirability design provides a set of techniques for affect–based design. Of designing product interaction to align with and be accessible to user desires and perceptions. One of the objections to desirability and affect design is you can’t design an emotion. No technical person would argue against aerodynamics on the basis you can’t engineer air. And desirability is no more about designing emotions than aerodynamic engineering is about engineering air.

The design tasks are aesthetics, benefits and symbols. Each can be represented by anything from style and user interface guidelines to business identity designs. The objective is emotional usability; and many products and sites have a disturbingly high emotional drag coefficient.

Emotional Desirability : Aesthetics :: Look and Form

mood UI

Whichbook affective controls

Aesthetics, the sensual aspect of design, can not be measured in the same way you might measure engine torque. Some consider this to mean aesthetic measurement is impossible. Yet aesthetics are measured and acted on every day; in contests, in the marketplace, in style choices which make for classifiable market segments and fashion trends. On the web, whichbook.net offers mood based interface controls for selecting books by desire profile. Affective usability is crucial for interfaces supporting buying decisions, where emotion has long been known to play an important part.

Functional Desirability : Benefits :: Interaction and Behavior

A company’s real relationship with a customer is not communicated through the marketing, however compelling it may be. It is communicated through the cup holders in the doors, the easy–to–read LED display in the cell phone cover, the user–friendly menu on the digital video recorder, or the leak–proof absorbency of the baby diaper.
Douglas Rushkoff; Get Back In The Box, p158

Benefits are the user experience of product functions. Developers experience the product inside–out, features and individual components. Often how the functions are constructed limits design options; construction effectively dictates the design. The customer forms their conclusions from the the outside. Only with time do individual features matter, and very often how features work together has more customer desirability. Too many companies use buzzwords like “scalability” or “ease of use” as polite nicety. If all the scalable software does is fail to crash under some added load, you have a prerequisite — not a benefit.

desirability diagram showing aesthetics, benefits, symbols

Desirability Design Process Diagram

Identity Desirability : Symbols :: Positioning and Archetypes

Symbols are the way that the meaning system and the community communicates with each other. So when you see the Apple logo or the Saturn logo or the JetBlue logo, you know that that stands for certain values with which you identify. …Symbols are the way that we exchange allegiances with each other. You must have a system of symbology.
frontline: the persuaders: interviews: douglas atkin

A paper titled Exploring Identity Salience and Purchase Intent describes research done by Wharton marketing professor Americus Reed II. Simply put, Reed’s research uncovered identity as what turns brand recognition into bankable brand preference.

A customer may choose certain brands to support a work persona, but very different brands when entertaining or out with friends. By discovering social identification archetypes users are trying to support, you see strategic gaps and design flaws causing brand dissonance. Product design which fails to symbolize is merely styling …the sports car with underpowered engine. Or gorgeously designed nonprofit website layouts that send the wrong message about how the organization spends money.

Make no mistake, putting a logo on a design and developing a campaign after construction does not mean branding through design.

While most designers throw around the term “user experience” practically none have a roadmap for user experience design. Now you have more information about the practical design requirements than most user experience designers.

The desirability design process creates a motivation profile for the aesthetics, symbols and benefits meaningful to a user experience. “The market” doesn’t interact with, evaluate, get frustrated by or fall in love with a product, each individual does.

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