Design Crux

Information, Captology, Desirability in Design

Visual Merchandising And Web Site Catalog Copy

camera comparison

Visual merchandising can help
compare what users care about.

long copy outperformed short copy by 40.54%. Click–through traffic sent to the short copy page was unprofitable (-14% ROI), while traffic sent to the long copy page produced an ROI of 21%.

…Again, long copy outperformed short copy, this time by an even greater factor of nearly four to one. Our ROI was a dismal -66% for the short copy page and a very respectable 50% for the long copy page.

Long Copy vs. Short Copy Tested

Criteria for optimal web design, by By Michael L Bernard, uncovers a curious information paradox. “Since online shoppers cannot physically interact with the product itself, potential customers generally require more extensive information about the product — in the form of links to detailed pictures or descriptions of the product.” However, an Internet Retailer article citing Forrester research explains, “Burdened in many cases by what Forrester identifies as poor copywriting and typography, none of the sites, drawn from industry segments including retail, consumer electronics and others, got a passing score of 5 or higher on a 10–point scale.”

Visual merchandising and catalog copywriting are well respected offline. Should you study Amazon.com you’ll find all sorts of content, from reviews to excerpts. And I seem to recall a single, huge, web page introducing an iMac model. You could practically call all the copy and matching visuals an online infomercial. It would seem Apple entertains the (statistically) radical notion content is king.

As digital economics drive down cost barriers to designing layouts, visuals and copywriting become crucial differentiators. Most web catalog designs are based around a vending machine model. You either instantly find what you’re looking for, no more – no less, or you leave. Current web design supports buying. Visual merchandising supports much more lucrative shopping behavior.

When Customers Want More

Does everyone think that once a person hits the Internet, he or she is ready to buy? We know they aren’t … but things are geared to favor the customer who knows what she wants and is ready to conclude the transaction. Folks who are still searching but are not ready to commit to buying all too often get left in the dust.
Pity, because these customers – very much in the majority – are your bread and butter.
Are You Ignoring Eager Customers?

You don’t have to share Apple’s unusual ideas to acknowledge when customers click thumbnails in a catalog they want more than a larger image. Users can signal, through interaction, when they are shopping if the catalog does more than support the purchase transaction at the end. Progressive disclosure design techniques allow user control of visuals and copy, delivering the right amount of information at the right time.

simulation of before and after wrinkle removal

Before and After shows context

A collision repair outfit used a photo of the finished work on a luxury car. A designer for a cosmetic treatement center showed stock photographs of fashion models pretending to be patients. What’s wrong is graphic art has trumped visual merchandising. How does the viewer know the work involved was anything more than buffing out a scratch from a car fender? How does the potential customer know the photo isn’t a stock photograph of someone who has never had a cosmetic procedure done? The only way to show the value the business brings to the table is to use graphics which tell the clent’s powerful visual story in context. Before and after photos are a simple way to show something as simple as the materials you use for t–shirts keeps imprinted designs from fading after mutiple washings.

Graphic art is stuck in the singular context of aesthetics, assuming what looks good must automatically be good for business. Visual merchandising stands at the converging contexts of commerce, aesthetics, information and interaction design. Where testing reveals a body of evidence about exactly how looks matter, and some of the results are disturbing.

Consequently the chief tool of graphic design is PhotoShop. With visual merchandising, the one indispensable tool is A/B split run testing and the planogram.

Planograms, The Merchandising Secret Your Web Designer Never Told You About

To date, the tool most often used to drive the upselling phenomenon has been the “planogram.” …If you were to place a price on such a planogram, it would be worth millions. The planogram is the most potent tool available to retailers who wish to increase their conversion rates.
—Webogram Power, Part 1 By Martin Lindstrom, ClickZ

The difference between merchandising and graphic design is evidence based web design around ecommerce patterns. Visual merchadisers test and inform product displays based on tests others perform. The larger patterns those tests reveal go into a planogram, the tool for merchandising offline.

Consumers come to commerce sites expecting to find accurate, actionable content. To accomplish their goals, they need clear features linked to meaningful benefits and images that show essential detail. But not one of 20 sites we evaluated managed to provide content that meets these basic requirements.
—Forrester Research: Web Content That Sells by John P. Dalton

Online planograms (also called webograms) tell you how many products you should have on a page to maximize profit without distracting user attention. And which upsells and cross selling will improve the shopping experience for the user. Bed Bath & Beyond knows if they provide information shoppers need, more users go on to buy an entire window treatment when they started shopping for curtains alone. Many stores support both buying and shopping behaviors, but it’s not as simple as throwing everything at the hapless user at once.

Put cans of soup in alphabetical order, shoppers get exactly what they came for and leave. That’s usability. Put cans of soup in a different order, sales increase by 30%. Users aren’t making mistakes, they’re considering a wider range of choices: They’re Shopping. That is merchandising.

Employing tested and proven merchandising techniques not unlike physical retailers; online stores are seeing increased conversions and sales beyond what ecommerce–as–vending machine models deliver.

Pig online and L.E. Cruickshanks use the same techniques in business–to–business ecommerce. They don’t sell more because the layout is “pretty.” Looks matter, just not the way graphic artists want it to. Testing shows conversions and profits driven by message–to–market match. Information design trumps pretty.

Without the visual information merchandising provides, users are left one fragment of data to base decisions on: Price. The design crux is not long or short copy; it’s about the right length to make the most sales being a testable proposition. Visual merchandising, by definition, means visual display of merchandise to promote better sales. Visual merchandising is testable; creative whims are not.

Contact Design Crux to develop a merchandising plan that boosts sales figures, not design portfolios.

Related Articles:

A Desirability Design Process Diagram

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